Daftar Kosakata Sekolah (Jerman - Indonesia)
Matematika
- Mathematik = /matematik/ = Matematika
- Zahl = /tsal/ = Angka
- Geometrie = /geːoˌmɛtriː/ = Geometri
- Gleichung = /ˈglaɪçʊŋ/ = Persamaan
- Addition = /addiˈtsioːn/ = Penjumlahan
- Subtraktion = /zuptrakˈtsioːn/ = Pengurangan
- Multiplikation = /multiplikaˈtsioːn/ = Perkalian
- Division = /diviˈzioːn/ = Pembagian
- Bruch = /bruːx/ = Pecahan
- Prozent = /proˈtsɛnt/ = Persen
Ilmu Pengetahuan Alam
Bahasa Jerman
- Grammatik = /graˈmatik/ = Tata bahasa
- Wortschatz = /ˈvɔrtʃats/ = Kosakata
- Satz = /zats/ = Kalimat
- Aussprache = /ˈaʊsˌʃpʁaːxə/ = Pengucapan
- Rechtschreibung = /ˈʁɛçtˌʃʁaɪbʊŋ/ = Ejaan
- Synonym = /ˈzyːnoˌnyːm/ = Sinonim
- Antonym = /ˈantoˌnyːm/ = Antonim
- Text = /tɛkst/ = Teks
- Lesen = /ˈleːzn̩/ = Membaca
- Schreiben = /ˈʃʁaɪbn̩/ = Menulis
Sejarah
Geografi
- Geographie = /geoˈɡʁaːfiː/ = Geografi
- Karte = /ˈkaʁtə/ = Peta
- Landschaft = /ˈlantʃaft/ = Lanskap
- Gebirge = /ɡəˈbɪʁɡə/ = Pegunungan
- Fluss = /flʊs/ = Sungai
- See = /zeː/ = Danau
- Kontinent = /ˈkɔntinɛnt/ = Benua
- Insel = /ˈɪnzl̩/ = Pulau
- Ozean = /ˈoːtseaːn/ = Samudra
- Klima = /ˈkliːma/ = Iklim
Seni
- Kunst = /kʊnst/ = Seni
- Malerei = /ˈmaːləʁaɪ/ = Lukisan
- Skulptur = /skʊlpˈtuːʁ/ = Patung
- Musik = /muˈziːk/ = Musik
- Theater = /teˈaːtɐ/ = Teater
- Tanz = /tants/ = Tari
- Fotografie = /fotoˈɡʁaːfiː/ = Fotografi
- Literatur = /literaˈtuːʁ/ = Sastra
- Architektur = /aʁçiˈtektuːʁ/ = Arsitektur
- Design = /diˈzaɪn/ = Desain
Olahraga
- Sport = /ʃpɔʁt/ = Olahraga
- Fußball = /ˈfuːsbal/ = Sepak bola
- Basketball = /ˈbaskətbal/ = Bola basket
- Schwimmen = /ˈʃvɪmən/ = Renang
- Laufen = /ˈlaʊfn̩/ = Berlari
- Turnen = /ˈtʊʁnən/ = Senam
- Radfahren = /ˈʁaːtˌfaːʁən/ = Bersepeda
- Boxen = /ˈbɔksn̩/ = Tinju
- Volleyball = /ˈfɔlɛbal/ = Bola voli
- Tennis = /ˈtɛnɪs/ = Tenis
Teknologi Informasi
- Informatik = /ɪnfɔʁˈmaːtik/ = Ilmu komputer
- Computer = /komˈpjuːtɐ/ = Komputer
- Software = /ˈzɔftvɛʁ/ = Perangkat lunak
- Hardware = /ˈhaʁtvɛʁ/ = Perangkat keras
- Programmieren = /proˌɡʁamiˈʁən/ = Pemrograman
- Datenbank = /ˈdaːtn̩ˌbaŋk/ = Basis data
- Internet = /ˈɪntɐnɛt/ = Internet
- Algorithmus = /alɡoˈʁɪtmʊs/ = Algoritme
- Netzwerk = /ˈnɛt͡sˌvɛʁk/ = Jaringan komputer
- Datei = /daˈtaɪ/ = Berkas
Pendidikan
- Schule = /ˈʃuːlə/ = Sekolah
- Lehrer = /ˈleːʁɐ/ = Guru
- Schüler = /ˈʃyːlɐ/ = Murid
- Unterricht = /ˈʊntɐˌʁɪçt/ = Pembelajaran
- Prüfung = /ˈpʁyːfʊŋ/ = Ujian
- Zeugnis = /ˈtsɔʏɡnɪs/ = Ijazah
- Klasse = /ˈklasə/ = Kelas
- Hausaufgabe = /ˈhaʊsˌʔaʊfˌɡaːbə/ = Pekerjaan rumah
- Bibliothek = /biblioˈteːk/ = Perpustakaan
- Studium = /ˈʃtuːdiʊm/ = Studi
Ekonomi
- Wirtschaft = /ˈvɪʁtʃaft/ = Ekonomi
- Handel = /ˈhandl̩/ = Perdagangan
- Markt = /maʁkt/ = Pasar
- Preis = /pʁaɪs/ = Harga
- Angebot = /ˈanɡəˌboːt/ = Penawaran
- Nachfrage = /ˈnaːxfʁaːɡə/ = Permintaan
- Produktion = /pʁodukˈtsioːn/ = Produksi
- Konsum = /kɔnˈzuːm/ = Konsumsi
- Kapital = /kapiˈtaːl/ = Modal
- Inflation = /ɪnflaˈtsioːn/ = Inflasi