Daftar Kosakata Pendidikan Digital (Jerman - Indonesia)
Tampilan
Lernplattform
- Lernplattform = /ˈlɛʁnˌplatfɔʁm/ = Platform pembelajaran
- Benutzerkonto = /bəˈnʊt͡sɐˌkɔnto/ = Akun pengguna
- Passwort = /ˈpasvɔʁt/ = Kata sandi
- Anmeldeseite = /ˈanˌmɛldəˌzaɪtə/ = Halaman masuk
- Kursmaterial = /ˈkʊʁsˌmateˌʁi̯aːl/ = Materi kursus
- Modul = /moˈduːl/ = Modul
- Zertifikat = /t͡sɛʁtiˈfiːkat/ = Sertifikat
- Aufgaben = /ˈaʊfˌɡaːbn/ = Tugas
- Fortschritt = /ˈfɔʁtʃʁɪt/ = Kemajuan
- Bewertung = /bəˈvɛʁtʊŋ/ = Penilaian
Digitale Werkzeuge
- Digitale Werkzeuge = /diˈɡiːtaːlə ˈvɛʁkˌt͡sɔɪɡə/ = Alat digital
- Textverarbeitung = /ˈtɛkstˌfɛʁˌʔaʁbaɪtʊŋ/ = Pengolah teks
- Tabellenkalkulation = /taˈbɛlənˌkalkulaːt͡sioːn/ = Spreadsheet
- Präsentationsprogramm = /pʁɛzɛntaˈt͡si̯oːnsˌpʁoˌɡʁam/ = Program presentasi
- Grafiksoftware = /ˈɡʁaːfɪkˌzɔftvɛːʁ/ = Perangkat lunak grafis
- Datenbank = /ˈdaːtənˌbaŋk/ = Basis data
- Multimedia = /ˌmʊltimedia/ = Multimedia
- Videokonferenz = /ˈviːdeoˌkɔnfeʁɛnt͡s/ = Konferensi video
- Whiteboard = /ˈwaɪtbɔːʁt/ = Whiteboard
- Cloud-Speicher = /klaʊtˈʃpaɪçɐ/ = Penyimpanan awan
E-Learning Methoden
- Fernstudium = /ˈfɛʁnˌʃtuːdi̯ʊm/ = Pendidikan jarak jauh
- Blended Learning = /ˈblɛndəd ˈlɜːnɪŋ/ = Blended learning
- Flipped Classroom = /flɪpt ˈklɑːsruːm/ = Flipped classroom
- Selbststudium = /ˈzɛlpstˌʃtuːdi̯ʊm/ = Belajar mandiri
- Onlinekurs = /ˈɔnlaɪnˌkʊʁs/ = Kursus daring
- Webinar = /ˈvɛbinaːʁ/ = Webinar
- Tutorium = /tuˈtoːʁi̯ʊm/ = Tutorial
- Videovorlesung = /ˈviːdeoˌfoːʁleːzʊŋ/ = Kuliah video
- Lernvideo = /ˈlɛʁnˌviːdeo/ = Video pembelajaran
- Simulation = /zimulaˈt͡si̯oːn/ = Simulasi
Digitale Kommunikation
- Chatraum = /ˈt͡ʃɛtˌʁaʊm/ = Ruang obrolan
- Forum = /ˈfoːʁʊm/ = Forum
- Kommentar = /kɔmɛnˈtaːʁ/ = Komentar
- Nachricht = /ˈnaːχʁɪçt/ = Pesan
- Diskussionsgruppe = /dɪskʊˈt͡si̯oːnsˌɡʁʊpə/ = Grup diskusi
- Videocall = /ˈviːdeo kɔːl/ = Panggilan video
- Audiochat = /ˈaʊdio t͡ʃɛt/ = Obrolan audio
- Email = /ˈiːmeɪl/ = Surel
- Bulletin Board = /ˈbʊlɪtɪn bɔːʁt/ = Papan pengumuman
- Messenger = /ˈmɛsɪndʒɐ/ = Pesan instan
Online Sicherheit
- Passwortschutz = /ˈpasvɔʁtˌʃʊt͡s/ = Perlindungan kata sandi
- Zwei-Faktor-Authentifizierung = /t͡svaɪ ˈfaktɔʁ aʊtɛntɪfitsiˌʁʊŋ/ = Autentikasi dua faktor
- Verschlüsselung = /fɛʁˈʃlʏslʊŋ/ = Enkripsi
- Firewall = /ˈfaɪɚwɔːl/ = Firewall
- Antivirensoftware = /ˈantiviːʁənˌzɔftvɛːʁ/ = Perangkat lunak antivirus
- Datenschutz = /ˈdaːtənˌʃʊt͡s/ = Perlindungan data
- Phishing = /ˈfɪʃɪŋ/ = Phishing
- Malware = /ˈmælweɪɐ/ = Malware
- Sicherheitsupdate = /ˈzɪçəʁhaɪtsˌʊpdeɪt/ = Pembaruan keamanan
- Cyberangriff = /ˈzaɪbɐʔanɡʁɪf/ = Serangan siber
Digitale Prüfung
- Onlineprüfung = /ˈɔnlaɪnˌpʁyːfʊŋ/ = Ujian daring
- Multiple-Choice-Test = /ˈmʌltɪpəl t͡ʃɔɪs tɛst/ = Tes pilihan ganda
- Essay = /ˈɛseɪ/ = Esai
- Quiz = /kwɪz/ = Kuis
- Fallstudie = /ˈfalʃtuːdi̯ə/ = Studi kasus
- Programmieraufgabe = /pʁoɡʁaˈmiːɐ ˈaʊfˌɡaːbə/ = Tugas pemrograman
- Projektarbeit = /pʁoˈjɛktˌʔaʁbaɪt/ = Pekerjaan proyek
- Peer Review = /ˈpɪə ɹɪˈvjuː/ = Peer review
- Präsentationsprüfung = /pʁɛzɛntaˈt͡si̯oːnsˌpʁyːfʊŋ/ = Ujian presentasi
- Testsimulation = /tɛstzimulaˈt͡si̯oːn/ = Simulasi tes
Programmierung
- Programmieren = /pʁoɡʁaˈmiːʁən/ = Pemrograman
- Algorithmus = /ˌalɡoˈʁɪtmʊs/ = Algoritme
- Datenstruktur = /ˈdaːtənʃtʁʊktuːʁ/ = Struktur data
- Variable = /vaˈʁi̯aːblə/ = Variabel
- Funktion = /fʊŋkˈt͡si̯oːn/ = Fungsi (matematika)
- Schleife = /ˈʃlaɪfə/ = Perulangan
- Objektorientierung = /ɔpˈjɛktoʁi̯ɛntiˌʁʊŋ/ = Pemrograman berorientasi objek
- Debugging = /diːˈbʌɡɪŋ/ = Debugging
- Compiler = /kɔmˈpaɪlɐ/ = Compiler
- Syntax = /ˈzʏntaks/ = Sintaks
Lernanalyse
- Lernfortschritt = /ˈlɛʁnˌfɔʁtʃʁɪt/ = Kemajuan belajar
- Leistungsbewertung = /ˈlaɪstʊŋs bəˈvɛʁtʊŋ/ = Penilaian kinerja
- Analysewerkzeug = /aˈnaːlyzə ˈvɛʁkˌt͡sɔɪɡ/ = Alat analisis
- Statistik = /ʃtaˈtɪstɪk/ = Statistik
- Diagramm = /diːaˈɡʁam/ = Diagram
- Datensatz = /ˈdaːtənˌzat͡s/ = Set data
- Auswertung = /ˈaʊsˌvɛʁtʊŋ/ = Evaluasi
- Benchmark = /ˈbɛntʃmɑːʁk/ = Benchmark
- Prognose = /pʁoˈɡnoːzə/ = Prognosis
- Trendanalyse = /ˈtʁɛnt aˌnaːlyzə/ = Analisis tren
Bildungstechnologie
- Bildungstechnologie = /ˈbɪldʊŋstɛçnoˌloːɡi̯ə/ = Teknologi pendidikan
- EdTech = /ˈɛdˌtɛk/ = EdTech
- Lernmanagementsystem = /ˈlɛʁnˌmanɛdʒməntˌzɪstɛm/ = Sistem manajemen pembelajaran
- Virtuelles Klassenzimmer = /vɪʁˈtuːələs ˈklasənˌt͡sɪmɐ/ = Ruang kelas virtual
- Gamification = /ˌɡeɪmɪfɪˈkeɪʃən/ = Gamifikasi
- Adaptive Learning = /əˈdæptɪv ˈlɜːnɪŋ/ = Pembelajaran adaptif
- MOOCs = /muːks/ = MOOCs
- Lern-App = /ˈlɛʁnˌɛp/ = Aplikasi pembelajaran
- Interaktive Tafel = /ɪntɛʁˈaktivə ˈtaːfl/ = Papan interaktif
- Augmented Reality = /ɔːɡˈmɛntɪd ɹiˈæləti/ = Realitas tertambah
Künstliche Intelligenz
- Künstliche Intelligenz = /ˈkʏnstlɪçə ɪntɛliˈɡɛnt͡s/ = Kecerdasan buatan
- Maschinelles Lernen = /maʃɪˈnɛləs ˈlɛʁnən/ = Pembelajaran mesin
- Neuronales Netzwerk = /nɔʏʁoˈnaːləs ˈnɛtˌvɛʁk/ = Jaringan saraf tiruan
- Sprachverarbeitung = /ʃpʁaːx fɛʁˌʔaʁbaɪtʊŋ/ = Pemrosesan bahasa
- Bilderkennung = /ˈbɪldɐˌɛʁkɛnʊŋ/ = Pengenalan gambar
- Prognosemodell = /pʁoˈɡnoːzə mɔˌdɛl/ = Model prediksi
- Automatisierung = /aʊtomaˈtiːzi̯ʁʊŋ/ = Otomatisasi
- Chatbot = /ˈt͡ʃætbɒt/ = Chatbot
- KI-Algorithmus = /kaː iː ˌalɡoˈʁɪtmʊs/ = Algoritme AI
- Deep Learning = /diːp ˈlɜːnɪŋ/ = Pembelajaran mendalam