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Daftar Kosakata Pendidikan Digital (Jerman - Indonesia)

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Lernplattform

  1. Lernplattform = /ˈlɛʁnˌplatfɔʁm/ = Platform pembelajaran
  2. Benutzerkonto = /bəˈnʊt͡sɐˌkɔnto/ = Akun pengguna
  3. Passwort = /ˈpasvɔʁt/ = Kata sandi
  4. Anmeldeseite = /ˈanˌmɛldəˌzaɪtə/ = Halaman masuk
  5. Kursmaterial = /ˈkʊʁsˌmateˌʁi̯aːl/ = Materi kursus
  6. Modul = /moˈduːl/ = Modul
  7. Zertifikat = /t͡sɛʁtiˈfiːkat/ = Sertifikat
  8. Aufgaben = /ˈaʊfˌɡaːbn/ = Tugas
  9. Fortschritt = /ˈfɔʁtʃʁɪt/ = Kemajuan
  10. Bewertung = /bəˈvɛʁtʊŋ/ = Penilaian

Digitale Werkzeuge

  1. Digitale Werkzeuge = /diˈɡiːtaːlə ˈvɛʁkˌt͡sɔɪɡə/ = Alat digital
  2. Textverarbeitung = /ˈtɛkstˌfɛʁˌʔaʁbaɪtʊŋ/ = Pengolah teks
  3. Tabellenkalkulation = /taˈbɛlənˌkalkulaːt͡sioːn/ = Spreadsheet
  4. Präsentationsprogramm = /pʁɛzɛntaˈt͡si̯oːnsˌpʁoˌɡʁam/ = Program presentasi
  5. Grafiksoftware = /ˈɡʁaːfɪkˌzɔftvɛːʁ/ = Perangkat lunak grafis
  6. Datenbank = /ˈdaːtənˌbaŋk/ = Basis data
  7. Multimedia = /ˌmʊltimedia/ = Multimedia
  8. Videokonferenz = /ˈviːdeoˌkɔnfeʁɛnt͡s/ = Konferensi video
  9. Whiteboard = /ˈwaɪtbɔːʁt/ = Whiteboard
  10. Cloud-Speicher = /klaʊtˈʃpaɪçɐ/ = Penyimpanan awan

E-Learning Methoden

  1. Fernstudium = /ˈfɛʁnˌʃtuːdi̯ʊm/ = Pendidikan jarak jauh
  2. Blended Learning = /ˈblɛndəd ˈlɜːnɪŋ/ = Blended learning
  3. Flipped Classroom = /flɪpt ˈklɑːsruːm/ = Flipped classroom
  4. Selbststudium = /ˈzɛlpstˌʃtuːdi̯ʊm/ = Belajar mandiri
  5. Onlinekurs = /ˈɔnlaɪnˌkʊʁs/ = Kursus daring
  6. Webinar = /ˈvɛbinaːʁ/ = Webinar
  7. Tutorium = /tuˈtoːʁi̯ʊm/ = Tutorial
  8. Videovorlesung = /ˈviːdeoˌfoːʁleːzʊŋ/ = Kuliah video
  9. Lernvideo = /ˈlɛʁnˌviːdeo/ = Video pembelajaran
  10. Simulation = /zimulaˈt͡si̯oːn/ = Simulasi

Digitale Kommunikation

  1. Chatraum = /ˈt͡ʃɛtˌʁaʊm/ = Ruang obrolan
  2. Forum = /ˈfoːʁʊm/ = Forum
  3. Kommentar = /kɔmɛnˈtaːʁ/ = Komentar
  4. Nachricht = /ˈnaːχʁɪçt/ = Pesan
  5. Diskussionsgruppe = /dɪskʊˈt͡si̯oːnsˌɡʁʊpə/ = Grup diskusi
  6. Videocall = /ˈviːdeo kɔːl/ = Panggilan video
  7. Audiochat = /ˈaʊdio t͡ʃɛt/ = Obrolan audio
  8. Email = /ˈiːmeɪl/ = Surel
  9. Bulletin Board = /ˈbʊlɪtɪn bɔːʁt/ = Papan pengumuman
  10. Messenger = /ˈmɛsɪndʒɐ/ = Pesan instan

Online Sicherheit

  1. Passwortschutz = /ˈpasvɔʁtˌʃʊt͡s/ = Perlindungan kata sandi
  2. Zwei-Faktor-Authentifizierung = /t͡svaɪ ˈfaktɔʁ aʊtɛntɪfitsiˌʁʊŋ/ = Autentikasi dua faktor
  3. Verschlüsselung = /fɛʁˈʃlʏslʊŋ/ = Enkripsi
  4. Firewall = /ˈfaɪɚwɔːl/ = Firewall
  5. Antivirensoftware = /ˈantiviːʁənˌzɔftvɛːʁ/ = Perangkat lunak antivirus
  6. Datenschutz = /ˈdaːtənˌʃʊt͡s/ = Perlindungan data
  7. Phishing = /ˈfɪʃɪŋ/ = Phishing
  8. Malware = /ˈmælweɪɐ/ = Malware
  9. Sicherheitsupdate = /ˈzɪçəʁhaɪtsˌʊpdeɪt/ = Pembaruan keamanan
  10. Cyberangriff = /ˈzaɪbɐʔanɡʁɪf/ = Serangan siber

Digitale Prüfung

  1. Onlineprüfung = /ˈɔnlaɪnˌpʁyːfʊŋ/ = Ujian daring
  2. Multiple-Choice-Test = /ˈmʌltɪpəl t͡ʃɔɪs tɛst/ = Tes pilihan ganda
  3. Essay = /ˈɛseɪ/ = Esai
  4. Quiz = /kwɪz/ = Kuis
  5. Fallstudie = /ˈfalʃtuːdi̯ə/ = Studi kasus
  6. Programmieraufgabe = /pʁoɡʁaˈmiːɐ ˈaʊfˌɡaːbə/ = Tugas pemrograman
  7. Projektarbeit = /pʁoˈjɛktˌʔaʁbaɪt/ = Pekerjaan proyek
  8. Peer Review = /ˈpɪə ɹɪˈvjuː/ = Peer review
  9. Präsentationsprüfung = /pʁɛzɛntaˈt͡si̯oːnsˌpʁyːfʊŋ/ = Ujian presentasi
  10. Testsimulation = /tɛstzimulaˈt͡si̯oːn/ = Simulasi tes

Programmierung

  1. Programmieren = /pʁoɡʁaˈmiːʁən/ = Pemrograman
  2. Algorithmus = /ˌalɡoˈʁɪtmʊs/ = Algoritme
  3. Datenstruktur = /ˈdaːtənʃtʁʊktuːʁ/ = Struktur data
  4. Variable = /vaˈʁi̯aːblə/ = Variabel
  5. Funktion = /fʊŋkˈt͡si̯oːn/ = Fungsi (matematika)
  6. Schleife = /ˈʃlaɪfə/ = Perulangan
  7. Objektorientierung = /ɔpˈjɛktoʁi̯ɛntiˌʁʊŋ/ = Pemrograman berorientasi objek
  8. Debugging = /diːˈbʌɡɪŋ/ = Debugging
  9. Compiler = /kɔmˈpaɪlɐ/ = Compiler
  10. Syntax = /ˈzʏntaks/ = Sintaks

Lernanalyse

  1. Lernfortschritt = /ˈlɛʁnˌfɔʁtʃʁɪt/ = Kemajuan belajar
  2. Leistungsbewertung = /ˈlaɪstʊŋs bəˈvɛʁtʊŋ/ = Penilaian kinerja
  3. Analysewerkzeug = /aˈnaːlyzə ˈvɛʁkˌt͡sɔɪɡ/ = Alat analisis
  4. Statistik = /ʃtaˈtɪstɪk/ = Statistik
  5. Diagramm = /diːaˈɡʁam/ = Diagram
  6. Datensatz = /ˈdaːtənˌzat͡s/ = Set data
  7. Auswertung = /ˈaʊsˌvɛʁtʊŋ/ = Evaluasi
  8. Benchmark = /ˈbɛntʃmɑːʁk/ = Benchmark
  9. Prognose = /pʁoˈɡnoːzə/ = Prognosis
  10. Trendanalyse = /ˈtʁɛnt aˌnaːlyzə/ = Analisis tren

Bildungstechnologie

  1. Bildungstechnologie = /ˈbɪldʊŋstɛçnoˌloːɡi̯ə/ = Teknologi pendidikan
  2. EdTech = /ˈɛdˌtɛk/ = EdTech
  3. Lernmanagementsystem = /ˈlɛʁnˌmanɛdʒməntˌzɪstɛm/ = Sistem manajemen pembelajaran
  4. Virtuelles Klassenzimmer = /vɪʁˈtuːələs ˈklasənˌt͡sɪmɐ/ = Ruang kelas virtual
  5. Gamification = /ˌɡeɪmɪfɪˈkeɪʃən/ = Gamifikasi
  6. Adaptive Learning = /əˈdæptɪv ˈlɜːnɪŋ/ = Pembelajaran adaptif
  7. MOOCs = /muːks/ = MOOCs
  8. Lern-App = /ˈlɛʁnˌɛp/ = Aplikasi pembelajaran
  9. Interaktive Tafel = /ɪntɛʁˈaktivə ˈtaːfl/ = Papan interaktif
  10. Augmented Reality = /ɔːɡˈmɛntɪd ɹiˈæləti/ = Realitas tertambah

Künstliche Intelligenz

  1. Künstliche Intelligenz = /ˈkʏnstlɪçə ɪntɛliˈɡɛnt͡s/ = Kecerdasan buatan
  2. Maschinelles Lernen = /maʃɪˈnɛləs ˈlɛʁnən/ = Pembelajaran mesin
  3. Neuronales Netzwerk = /nɔʏʁoˈnaːləs ˈnɛtˌvɛʁk/ = Jaringan saraf tiruan
  4. Sprachverarbeitung = /ʃpʁaːx fɛʁˌʔaʁbaɪtʊŋ/ = Pemrosesan bahasa
  5. Bilderkennung = /ˈbɪldɐˌɛʁkɛnʊŋ/ = Pengenalan gambar
  6. Prognosemodell = /pʁoˈɡnoːzə mɔˌdɛl/ = Model prediksi
  7. Automatisierung = /aʊtomaˈtiːzi̯ʁʊŋ/ = Otomatisasi
  8. Chatbot = /ˈt͡ʃætbɒt/ = Chatbot
  9. KI-Algorithmus = /kaː iː ˌalɡoˈʁɪtmʊs/ = Algoritme AI
  10. Deep Learning = /diːp ˈlɜːnɪŋ/ = Pembelajaran mendalam