Daftar Kosakata Desain (Inggris - Indonesia)

Revisi sejak 30 Oktober 2025 10.28 oleh Budi (bicara | kontrib) (Batch created by Azure OpenAI)
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Graphic Design

  1. Typography = /ˈtaɪpəˌɡræfi/ = Tipografi
  2. Layout = /ˈleɪ.aʊt/ = Tata letak
  3. Vector = /ˈvɛktər/ = Vektor
  4. Raster = /ˈræstər/ = Raster
  5. Palette = /ˈpælɪt/ = Palet warna
  6. Kerning = /ˈkɜːrnɪŋ/ = Jarak huruf
  7. Leading = /ˈlɛdɪŋ/ = Jarak antarbaris
  8. Grid = /ɡrɪd/ = Grid
  9. Contrast = /ˈkɒntræst/ = Kontras
  10. Hierarchy = /ˈhaɪəˌrɑːrki/ = Hierarki

Interior Design

  1. Blueprint = /ˈbluːˌprɪnt/ = Cetak biru
  2. Floor plan = /ˈflɔːr plæn/ = Denah lantai
  3. Elevation = /ˌɛlɪˈveɪʃən/ = Tampak
  4. Texture = /ˈtɛkstʃər/ = Tekstur
  5. Color scheme = /ˈkʌlər skiːm/ = Skema warna
  6. Focal point = /ˈfoʊkəl pɔɪnt/ = Titik fokus
  7. Ergonomics = /ˌɜːrɡəˈnɒmɪks/ = Ergonomi
  8. Symmetry = /ˈsɪmɪtri/ = Simetri
  9. Proportion = /prəˈpɔːrʃən/ = Proporsi
  10. Accent lighting = /ˈæksɛnt ˈlaɪtɪŋ/ = Pencahayaan aksen

Fashion Design

  1. Silhouette = /ˌsɪluˈɛt/ = Siluet
  2. Pattern = /ˈpætərn/ = Pola
  3. Seam = /siːm/ = Jahitan
  4. Hemline = /ˈhɛmˌlaɪn/ = Garis kelim
  5. Drape = /dreɪp/ = Lipit kain
  6. Texture = /ˈtɛkstʃər/ = Tekstur
  7. Trimming = /ˈtrɪmɪŋ/ = Hiasan tepi
  8. Couture = /kuːˈtjʊər/ = Busana adibusana
  9. Fabric = /ˈfæbrɪk/ = Kain
  10. Accessories = /əkˈsɛsəriz/ = Aksesori

Industrial Design

  1. Prototype = /ˈproʊtəˌtaɪp/ = Prototipe
  2. Ergonomics = /ˌɜːrɡəˈnɒmɪks/ = Ergonomi
  3. CAD = /ˌsiː.eɪˈdiː/ = Computer-aided design
  4. Mock-up = /ˈmɒkˌʌp/ = Model tiruan
  5. Material = /məˈtɪəriəl/ = Material
  6. User interface = /ˈjuːzər ˈɪntərˌfeɪs/ = Antarmuka pengguna
  7. Functionality = /ˌfʌŋkʃəˈnæləti/ = Fungsionalitas
  8. Aesthetics = /iːsˈθɛtɪks/ = Estetika
  9. Durability = /ˌdʊrəˈbɪlɪti/ = Ketahanan
  10. Innovation = /ˌɪnəˈveɪʃən/ = Inovasi

Web Design

  1. HTML = /ˌeɪtʃ.tiːˌɛmˈɛl/ = HTML
  2. CSS = /ˌsiː.esˌes/ = CSS
  3. JavaScript = /ˈdʒɑːvəˌskrɪpt/ = JavaScript
  4. Responsive = /rɪˈspɒnsɪv/ = Responsif
  5. Wireframe = /ˈwaɪərˌfreɪm/ = Kerangka desain
  6. UI = /ˌjuː.aɪ/ = Antarmuka pengguna
  7. UX = /ˌjuː.ɛks/ = Pengalaman pengguna
  8. Navigation = /ˌnævɪˈɡeɪʃən/ = Navigasi
  9. Banner = /ˈbænər/ = Spanduk
  10. Footer = /ˈfʊtər/ = Kaki halaman

Architectural Design

  1. Facade = /fəˈsɑːd/ = Fasad
  2. Column = /ˈkɒləm/ = Kolom
  3. Arch = /ɑːrtʃ/ = Lengkung
  4. Beam = /biːm/ = Balok
  5. Cantilever = /ˈkæntɪˌliːvər/ = Kantilever
  6. Foundation = /faʊnˈdeɪʃən/ = Fondasi
  7. Load-bearing = /ˈloʊd ˌbɛərɪŋ/ = Penahan beban
  8. Plan = /plæn/ = Denah
  9. Atrium = /ˈeɪtriəm/ = Atrium
  10. Vault = /vɔːlt/ = Kubah

Product Design

  1. Concept = /ˈkɒn.sɛpt/ = Konsep
  2. Specification = /ˌspɛsɪfɪˈkeɪʃən/ = Spesifikasi
  3. Ergonomics = /ˌɜːrɡəˈnɒmɪks/ = Ergonomi
  4. Prototype = /ˈproʊtəˌtaɪp/ = Prototipe
  5. Material = /məˈtɪəriəl/ = Material
  6. Functionality = /ˌfʌŋkʃəˈnæləti/ = Fungsionalitas
  7. Usability = /ˌjuːzəˈbɪlɪti/ = Kemudahan penggunaan
  8. Aesthetics = /iːsˈθɛtɪks/ = Estetika
  9. Durability = /ˌdʊrəˈbɪlɪti/ = Ketahanan
  10. Innovation = /ˌɪnəˈveɪʃən/ = Inovasi

Game Design

  1. Gameplay = /ˈɡeɪmˌpleɪ/ = Permainan
  2. Level design = /ˈlɛvəl dɪˌzaɪn/ = Desain level
  3. Mechanics = /məˈkænɪks/ = Mekanika permainan
  4. Narrative = /ˈnærətɪv/ = Narasi
  5. UI = /ˌjuː.aɪ/ = Antarmuka pengguna
  6. UX = /ˌjuː.ɛks/ = Pengalaman pengguna
  7. Prototype = /ˈproʊtəˌtaɪp/ = Prototipe
  8. Playtesting = /ˈpleɪˌtɛstɪŋ/ = Uji coba permainan
  9. Balancing = /ˈbælən.sɪŋ/ = Penyeimbangan
  10. Asset = /ˈæsɛt/ = Aset

Packaging Design

  1. Label = /ˈleɪbəl/ = Label
  2. Barcode = /ˈbɑːrˌkoʊd/ = Kode batang
  3. Die-cut = /ˈdaɪ kʌt/ = Potong bentuk
  4. Foil stamping = /fɔɪl ˈstæmpɪŋ/ = Stempel foil
  5. Embossing = /ɛmˈbɒsɪŋ/ = Timbul
  6. Material = /məˈtɪəriəl/ = Material
  7. Typography = /ˈtaɪpəˌɡræfi/ = Tipografi
  8. Color scheme = /ˈkʌlər skiːm/ = Skema warna
  9. Prototype = /ˈproʊtəˌtaɪp/ = Prototipe
  10. Branding = /ˈbrændɪŋ/ = Pencitraan merek

Landscape Design

  1. Hardscape = /ˈhɑːrdˌskeɪp/ = Lanskap keras
  2. Softscape = /ˈsɒftˌskeɪp/ = Lanskap lunak
  3. Irrigation = /ˌɪrɪˈɡeɪʃən/ = Irigasi
  4. Drainage = /ˈdreɪnɪdʒ/ = Drainase
  5. Topography = /təˈpɒɡrəfi/ = Topografi
  6. Planting plan = /ˈplæntɪŋ plæn/ = Rencana penanaman
  7. Pergola = /ˈpɜːrɡələ/ = Pergola
  8. Pathway = /ˈpæθweɪ/ = Jalan setapak
  9. Focal point = /ˈfoʊkəl pɔɪnt/ = Titik fokus
  10. Ecosystem = /ˈiːkoʊˌsɪstəm/ = Ekosistem