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Daftar Kosakata Pendidikan Digital (Inggris - Indonesia)

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E-Learning

  1. E-learning = /ˈiːˌlɜrnɪŋ/ = Pembelajaran daring
  2. Online course = /ˈɒnˌlaɪn kɔrs/ = Kursus daring
  3. Virtual classroom = /ˈvɜrtʃuəl ˈklæsruːm/ = Kelas virtual
  4. Learning management system = /ˈlɜrnɪŋ ˈmænɪdʒmənt ˈsɪstəm/ = Sistem manajemen pembelajaran
  5. MOOC = /muːk/ = Kursus daring terbuka massal
  6. Blended learning = /ˈblɛndɪd ˈlɜrnɪŋ/ = Pembelajaran campuran
  7. Webinar = /ˈwɛbɪnɑr/ = Seminar daring
  8. Asynchronous learning = /eɪˈsɪŋkrənəs ˈlɜrnɪŋ/ = Pembelajaran asinkron
  9. Synchronous learning = /ˈsɪŋkrənəs ˈlɜrnɪŋ/ = Pembelajaran sinkron
  10. Digital literacy = /ˈdɪdʒɪtl ˈlɪtərəsi/ = Literasi digital

Teknologi Pendidikan

  1. Educational technology = /ˌɛdʒuˈkeɪʃənəl tɛkˈnɒlədʒi/ = Teknologi pendidikan
  2. Gamification = /ˌɡeɪmɪfɪˈkeɪʃən/ = Gamifikasi
  3. Augmented reality = /ɔːɡˈmɛntɪd riˈælɪti/ = Realitas tertambah
  4. Virtual reality = /ˈvɜrtʃuəl riˈælɪti/ = Realitas virtual
  5. Artificial intelligence = /ˌɑrtɪˈfɪʃəl ɪnˈtɛlɪdʒəns/ = Kecerdasan buatan
  6. Machine learning = /məˈʃiːn ˈlɜrnɪŋ/ = Pembelajaran mesin
  7. Interactive whiteboard = /ˌɪntərˈæktɪv ˈwaɪtbɔrd/ = Papan tulis interaktif
  8. Learning analytics = /ˈlɜrnɪŋ ˌænəˈlɪtɪks/ = Analitik pembelajaran
  9. Adaptive learning = /əˈdæptɪv ˈlɜrnɪŋ/ = Pembelajaran adaptif
  10. Cloud computing = /klaʊd kəmˈpjuːtɪŋ/ = Komputasi awan

Platform Daring

  1. LMS = /ˌɛlɛmˈɛs/ = Sistem manajemen pembelajaran
  2. Zoom = /zuːm/ = Zoom
  3. Google Classroom = /ˈɡuːɡəl ˈklæsruːm/ = Google Classroom
  4. Microsoft Teams = /ˈmaɪkrəsɒft tiːmz/ = Microsoft Teams
  5. Moodle = /ˈmuːdl/ = Moodle
  6. Blackboard = /ˈblækbɔːrd/ = Blackboard
  7. Khan Academy = /kɑːn əˈkædəmi/ = Khan Academy
  8. Coursera = /kɔːrˈsɛrə/ = Coursera
  9. EdX = /ˈɛdɛks/ = EdX
  10. Udemy = /ˈjuːdəmi/ = Udemy

Konten Digital

  1. Interactive content = /ˌɪntərˈæktɪv ˈkɒntɛnt/ = Konten interaktif
  2. Multimedia = /ˌmʌltiˈmiːdiə/ = Multimedia
  3. Podcast = /ˈpɒdkæst/ = Podcast
  4. Video lecture = /ˈvɪdioʊ ˈlɛktʃər/ = Kuliah video
  5. Infographic = /ˌɪnfoʊˈɡræfɪk/ = Infografis
  6. E-book = /ˈiːˌbʊk/ = Buku elektronik
  7. Simulation = /ˌsɪmjəˈleɪʃən/ = Simulasi
  8. Animation = /ˌænɪˈmeɪʃən/ = Animasi
  9. Module = /ˈmɒdjuːl/ = Modul
  10. Slide deck = /slaɪd dɛk/ = Paket slide

Keterampilan Digital

  1. Coding = /ˈkoʊdɪŋ/ = Pemrograman
  2. Data analysis = /ˈdeɪtə əˈnæləsɪs/ = Analisis data
  3. Digital collaboration = /ˈdɪdʒɪtl kəˌlæbəˈreɪʃən/ = Kolaborasi digital
  4. Problem solving = /ˈprɒbləm ˈsɒlvɪŋ/ = Pemecahan masalah
  5. Critical thinking = /ˈkrɪtɪkl ˈθɪŋkɪŋ/ = Berpikir kritis
  6. Information literacy = /ˌɪnfərˈmeɪʃən ˈlɪtərəsi/ = Literasi informasi
  7. Cybersecurity = /ˌsaɪbərsɪˈkjʊrədi/ = Keamanan siber
  8. Cloud skills = /klaʊd skɪlz/ = Keterampilan komputasi awan
  9. Digital communication = /ˈdɪdʒɪtl kəˌmjuːnɪˈkeɪʃən/ = Komunikasi digital
  10. Online research = /ˈɒnˌlaɪn rɪˈsɜrtʃ/ = Riset daring

Keamanan Digital

  1. Encryption = /ɪnˈkrɪpʃən/ = Enkripsi
  2. Firewall = /ˈfaɪərˌwɔːl/ = Tembok api
  3. Antivirus = /ˌæntiˈvaɪrəs/ = Antivirus
  4. Malware = /ˈmælˌwɛər/ = Perangkat perusak
  5. Phishing = /ˈfɪʃɪŋ/ = Penipuan daring
  6. Two-factor authentication = /ˈtuː ˈfæktər ɔːˌθɛntɪˈkeɪʃən/ = Autentikasi dua faktor
  7. Data breach = /ˈdeɪtə briːtʃ/ = Kebocoran data
  8. VPN = /ˌviːpiːˈɛn/ = Jaringan pribadi virtual
  9. Cyber attack = /ˈsaɪbər əˌtæk/ = Serangan siber
  10. Password manager = /ˈpæswɜrd ˈmænɪdʒər/ = Pengelola kata sandi

Metode Pembelajaran

  1. Project-based learning = /ˈprɒdʒɛkt beɪst ˈlɜrnɪŋ/ = Pembelajaran berbasis proyek
  2. Inquiry-based learning = /ˈɪŋkwəri beɪst ˈlɜrnɪŋ/ = Pembelajaran berbasis inkuiri
  3. Flipped classroom = /flɪpt ˈklæsruːm/ = Kelas terbalik
  4. Experiential learning = /ɪkˌspɪriˈɛnʃəl ˈlɜrnɪŋ/ = Pembelajaran berbasis pengalaman
  5. Competency-based education = /ˈkɒmpɪtənsi beɪst ˌɛdjuˈkeɪʃən/ = Pendidikan berbasis kompetensi
  6. Collaborative learning = /kəˈlæbəreɪtɪv ˈlɜrnɪŋ/ = Pembelajaran kolaboratif
  7. Problem-based learning = /ˈprɒbləm beɪst ˈlɜrnɪŋ/ = Pembelajaran berbasis masalah
  8. Self-paced learning = /ˌsɛlf peɪst ˈlɜrnɪŋ/ = Pembelajaran mandiri
  9. Peer learning = /pɪər ˈlɜrnɪŋ/ = Pembelajaran sejawat
  10. Service learning = /ˈsɜrvɪs ˈlɜrnɪŋ/ = Pembelajaran berbasis layanan

Penilaian Digital

  1. Online assessment = /ˈɒnˌlaɪn əˈsɛsmənt/ = Penilaian daring
  2. E-portfolio = /ˌiː ˈpɔrtfoʊlioʊ/ = Portofolio elektronik
  3. Automated grading = /ˈɔːtəˌmeɪtɪd ˈɡreɪdɪŋ/ = Penilaian otomatis
  4. Rubric = /ˈruːbrɪk/ = Rubrik
  5. Formative assessment = /ˈfɔrmətɪv əˈsɛsmənt/ = Penilaian formatif
  6. Summative assessment = /ˈsʌmətɪv əˈsɛsmənt/ = Penilaian sumatif
  7. Self-assessment = /ˌsɛlf əˈsɛsmənt/ = Penilaian mandiri
  8. Peer assessment = /pɪər əˈsɛsmənt/ = Penilaian sejawat
  9. Digital quiz = /ˈdɪdʒɪtl kwɪz/ = Kuis digital
  10. Exam proctoring = /ɪɡˈzæm ˈprɒktərɪŋ/ = Pengawasan ujian daring

Infrastruktur Pendidikan Digital

  1. Bandwidth = /ˈbændwɪdθ/ = Lebar pita
  2. Server = /ˈsɜrvər/ = Server
  3. Database = /ˈdeɪtəˌbeɪs/ = Basis data
  4. Network = /ˈnɛtwɜrk/ = Jaringan komputer
  5. Router = /ˈruːtər/ = Router
  6. Storage = /ˈstɔːrɪdʒ/ = Penyimpanan
  7. Hosting = /ˈhoʊstɪŋ/ = Hosting
  8. Domain name = /doʊˈmeɪn neɪm/ = Nama domain
  9. IP address = /ˌaɪˈpiː əˈdrɛs/ = Alamat IP
  10. Data center = /ˈdeɪtə ˈsɛntər/ = Pusat data

Regulasi dan Etika Digital

  1. Copyright = /ˈkɒpirʌɪt/ = Hak cipta
  2. Plagiarism = /ˈpleɪdʒərɪzəm/ = Plagiarisme
  3. Privacy policy = /ˈpraɪvəsi ˈpɒləsi/ = Kebijakan privasi
  4. Terms of service = /tɜrmz əv ˈsɜrvɪs/ = Ketentuan layanan
  5. GDPR = /ˌdʒiːdiːpiːˈɑr/ = Peraturan perlindungan data umum
  6. Open license = /ˈoʊpən ˈlaɪsəns/ = Lisensi terbuka
  7. Creative Commons = /kriˈeɪtɪv ˈkɒmənz/ = Creative Commons
  8. Fair use = /ˌfɛər ˈjuːs/ = Penggunaan wajar
  9. Accessibility = /əkˌsɛsəˈbɪlɪti/ = Aksesibilitas
  10. Digital ethics = /ˈdɪdʒɪtl ˈɛθɪks/ = Etika digital