Daftar Kosakata Pendidikan Digital (Inggris - Indonesia)
Tampilan
E-Learning
- E-learning = /ˈiːˌlɜrnɪŋ/ = Pembelajaran daring
- Online course = /ˈɒnˌlaɪn kɔrs/ = Kursus daring
- Virtual classroom = /ˈvɜrtʃuəl ˈklæsruːm/ = Kelas virtual
- Learning management system = /ˈlɜrnɪŋ ˈmænɪdʒmənt ˈsɪstəm/ = Sistem manajemen pembelajaran
- MOOC = /muːk/ = Kursus daring terbuka massal
- Blended learning = /ˈblɛndɪd ˈlɜrnɪŋ/ = Pembelajaran campuran
- Webinar = /ˈwɛbɪnɑr/ = Seminar daring
- Asynchronous learning = /eɪˈsɪŋkrənəs ˈlɜrnɪŋ/ = Pembelajaran asinkron
- Synchronous learning = /ˈsɪŋkrənəs ˈlɜrnɪŋ/ = Pembelajaran sinkron
- Digital literacy = /ˈdɪdʒɪtl ˈlɪtərəsi/ = Literasi digital
Teknologi Pendidikan
- Educational technology = /ˌɛdʒuˈkeɪʃənəl tɛkˈnɒlədʒi/ = Teknologi pendidikan
- Gamification = /ˌɡeɪmɪfɪˈkeɪʃən/ = Gamifikasi
- Augmented reality = /ɔːɡˈmɛntɪd riˈælɪti/ = Realitas tertambah
- Virtual reality = /ˈvɜrtʃuəl riˈælɪti/ = Realitas virtual
- Artificial intelligence = /ˌɑrtɪˈfɪʃəl ɪnˈtɛlɪdʒəns/ = Kecerdasan buatan
- Machine learning = /məˈʃiːn ˈlɜrnɪŋ/ = Pembelajaran mesin
- Interactive whiteboard = /ˌɪntərˈæktɪv ˈwaɪtbɔrd/ = Papan tulis interaktif
- Learning analytics = /ˈlɜrnɪŋ ˌænəˈlɪtɪks/ = Analitik pembelajaran
- Adaptive learning = /əˈdæptɪv ˈlɜrnɪŋ/ = Pembelajaran adaptif
- Cloud computing = /klaʊd kəmˈpjuːtɪŋ/ = Komputasi awan
Platform Daring
- LMS = /ˌɛlɛmˈɛs/ = Sistem manajemen pembelajaran
- Zoom = /zuːm/ = Zoom
- Google Classroom = /ˈɡuːɡəl ˈklæsruːm/ = Google Classroom
- Microsoft Teams = /ˈmaɪkrəsɒft tiːmz/ = Microsoft Teams
- Moodle = /ˈmuːdl/ = Moodle
- Blackboard = /ˈblækbɔːrd/ = Blackboard
- Khan Academy = /kɑːn əˈkædəmi/ = Khan Academy
- Coursera = /kɔːrˈsɛrə/ = Coursera
- EdX = /ˈɛdɛks/ = EdX
- Udemy = /ˈjuːdəmi/ = Udemy
Konten Digital
- Interactive content = /ˌɪntərˈæktɪv ˈkɒntɛnt/ = Konten interaktif
- Multimedia = /ˌmʌltiˈmiːdiə/ = Multimedia
- Podcast = /ˈpɒdkæst/ = Podcast
- Video lecture = /ˈvɪdioʊ ˈlɛktʃər/ = Kuliah video
- Infographic = /ˌɪnfoʊˈɡræfɪk/ = Infografis
- E-book = /ˈiːˌbʊk/ = Buku elektronik
- Simulation = /ˌsɪmjəˈleɪʃən/ = Simulasi
- Animation = /ˌænɪˈmeɪʃən/ = Animasi
- Module = /ˈmɒdjuːl/ = Modul
- Slide deck = /slaɪd dɛk/ = Paket slide
Keterampilan Digital
- Coding = /ˈkoʊdɪŋ/ = Pemrograman
- Data analysis = /ˈdeɪtə əˈnæləsɪs/ = Analisis data
- Digital collaboration = /ˈdɪdʒɪtl kəˌlæbəˈreɪʃən/ = Kolaborasi digital
- Problem solving = /ˈprɒbləm ˈsɒlvɪŋ/ = Pemecahan masalah
- Critical thinking = /ˈkrɪtɪkl ˈθɪŋkɪŋ/ = Berpikir kritis
- Information literacy = /ˌɪnfərˈmeɪʃən ˈlɪtərəsi/ = Literasi informasi
- Cybersecurity = /ˌsaɪbərsɪˈkjʊrədi/ = Keamanan siber
- Cloud skills = /klaʊd skɪlz/ = Keterampilan komputasi awan
- Digital communication = /ˈdɪdʒɪtl kəˌmjuːnɪˈkeɪʃən/ = Komunikasi digital
- Online research = /ˈɒnˌlaɪn rɪˈsɜrtʃ/ = Riset daring
Keamanan Digital
- Encryption = /ɪnˈkrɪpʃən/ = Enkripsi
- Firewall = /ˈfaɪərˌwɔːl/ = Tembok api
- Antivirus = /ˌæntiˈvaɪrəs/ = Antivirus
- Malware = /ˈmælˌwɛər/ = Perangkat perusak
- Phishing = /ˈfɪʃɪŋ/ = Penipuan daring
- Two-factor authentication = /ˈtuː ˈfæktər ɔːˌθɛntɪˈkeɪʃən/ = Autentikasi dua faktor
- Data breach = /ˈdeɪtə briːtʃ/ = Kebocoran data
- VPN = /ˌviːpiːˈɛn/ = Jaringan pribadi virtual
- Cyber attack = /ˈsaɪbər əˌtæk/ = Serangan siber
- Password manager = /ˈpæswɜrd ˈmænɪdʒər/ = Pengelola kata sandi
Metode Pembelajaran
- Project-based learning = /ˈprɒdʒɛkt beɪst ˈlɜrnɪŋ/ = Pembelajaran berbasis proyek
- Inquiry-based learning = /ˈɪŋkwəri beɪst ˈlɜrnɪŋ/ = Pembelajaran berbasis inkuiri
- Flipped classroom = /flɪpt ˈklæsruːm/ = Kelas terbalik
- Experiential learning = /ɪkˌspɪriˈɛnʃəl ˈlɜrnɪŋ/ = Pembelajaran berbasis pengalaman
- Competency-based education = /ˈkɒmpɪtənsi beɪst ˌɛdjuˈkeɪʃən/ = Pendidikan berbasis kompetensi
- Collaborative learning = /kəˈlæbəreɪtɪv ˈlɜrnɪŋ/ = Pembelajaran kolaboratif
- Problem-based learning = /ˈprɒbləm beɪst ˈlɜrnɪŋ/ = Pembelajaran berbasis masalah
- Self-paced learning = /ˌsɛlf peɪst ˈlɜrnɪŋ/ = Pembelajaran mandiri
- Peer learning = /pɪər ˈlɜrnɪŋ/ = Pembelajaran sejawat
- Service learning = /ˈsɜrvɪs ˈlɜrnɪŋ/ = Pembelajaran berbasis layanan
Penilaian Digital
- Online assessment = /ˈɒnˌlaɪn əˈsɛsmənt/ = Penilaian daring
- E-portfolio = /ˌiː ˈpɔrtfoʊlioʊ/ = Portofolio elektronik
- Automated grading = /ˈɔːtəˌmeɪtɪd ˈɡreɪdɪŋ/ = Penilaian otomatis
- Rubric = /ˈruːbrɪk/ = Rubrik
- Formative assessment = /ˈfɔrmətɪv əˈsɛsmənt/ = Penilaian formatif
- Summative assessment = /ˈsʌmətɪv əˈsɛsmənt/ = Penilaian sumatif
- Self-assessment = /ˌsɛlf əˈsɛsmənt/ = Penilaian mandiri
- Peer assessment = /pɪər əˈsɛsmənt/ = Penilaian sejawat
- Digital quiz = /ˈdɪdʒɪtl kwɪz/ = Kuis digital
- Exam proctoring = /ɪɡˈzæm ˈprɒktərɪŋ/ = Pengawasan ujian daring
Infrastruktur Pendidikan Digital
- Bandwidth = /ˈbændwɪdθ/ = Lebar pita
- Server = /ˈsɜrvər/ = Server
- Database = /ˈdeɪtəˌbeɪs/ = Basis data
- Network = /ˈnɛtwɜrk/ = Jaringan komputer
- Router = /ˈruːtər/ = Router
- Storage = /ˈstɔːrɪdʒ/ = Penyimpanan
- Hosting = /ˈhoʊstɪŋ/ = Hosting
- Domain name = /doʊˈmeɪn neɪm/ = Nama domain
- IP address = /ˌaɪˈpiː əˈdrɛs/ = Alamat IP
- Data center = /ˈdeɪtə ˈsɛntər/ = Pusat data
Regulasi dan Etika Digital
- Copyright = /ˈkɒpirʌɪt/ = Hak cipta
- Plagiarism = /ˈpleɪdʒərɪzəm/ = Plagiarisme
- Privacy policy = /ˈpraɪvəsi ˈpɒləsi/ = Kebijakan privasi
- Terms of service = /tɜrmz əv ˈsɜrvɪs/ = Ketentuan layanan
- GDPR = /ˌdʒiːdiːpiːˈɑr/ = Peraturan perlindungan data umum
- Open license = /ˈoʊpən ˈlaɪsəns/ = Lisensi terbuka
- Creative Commons = /kriˈeɪtɪv ˈkɒmənz/ = Creative Commons
- Fair use = /ˌfɛər ˈjuːs/ = Penggunaan wajar
- Accessibility = /əkˌsɛsəˈbɪlɪti/ = Aksesibilitas
- Digital ethics = /ˈdɪdʒɪtl ˈɛθɪks/ = Etika digital